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BastiGaming - Elden Ring

HIBERNATED Standard · MultiServer

Room ID: 44d3f983  ·  Created 1787609185 (unix)  ·  Idle timeout: 30 min

💤 Sleeping — this room hibernated after being idle. Press Start below to wake it; it comes back on the same port, so an address you have already given out still works.
Game Connection Address
Nothing is listening yet. Start the room and its address appears here. It will be port 38419, which belongs to this room and to no other.
Connecting? Here's how →
Desktop AP client
In the Archipelago launcher, go to Connect and enter the host and port shown above separately.

Text client
Connect to ws://host:PORT — no password required.
(Browser-based clients need wss:// — enable TLS on room ports first.)

Note on sleeping rooms
If the status shows Sleeping, nothing is listening — press Start above and try again once the status turns green. The port does not change when a room sleeps, so the address stays the same one you were given.

Room Controls

Crash restarts: 0  ·  Multidata: /data/44d3f983/AP_57686330430833285063.zip

Status & Health

HIBERNATED
Port
38419
PID
CPU
RSS
Reachable

Live Log

/app/NetUtils.py:536: UserWarning: _speedups not available. Falling back to pure python LocationStore. Install a matching C++ compiler for your platform to compile _speedups.
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
Archipelago (0.6.8) logging initialized on Linux-7.0.0-27-generic-x86_64-with-glibc2.36 process 23017 running Python 3.12.14
Could not load world WorldSource(earthbound, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Could not load world WorldSource(gl, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Loading embedded data package for game Elden Ring
Loading embedded data package for game Archipelago
No save data found, starting a new game
Hosting game at 0.0.0.0:38419 (No password)
server listening on 0.0.0.0:38419
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): BastiGaming (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player BastiGaming in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player BastiGaming in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): BastiGaming (Team #1) has changed tags from [] to ['DeathLink', 'TrapLink'].
(Team #1) BastiGaming sent Golden Beast Crest Shield to BastiGaming (Limgrave :: Golden Beast Crest Shield - m10_01 [f510030])
(Team #1) BastiGaming sent Ornamental Straight Sword to BastiGaming (Limgrave :: Ornamental Straight Sword - m10_01 [f510030])
(Team #1) BastiGaming sent Tarnished's Furled Finger to BastiGaming (Limgrave :: Tarnished's Furled Finger - near Stranded Graveyard, also granted by Ulcerated Tree Spirit (m18_00) [f60220])
(Team #1) BastiGaming sent Smithing Stone [1] to BastiGaming (Limgrave :: Smithing Stone [1] - near Church of Elleh, also granted by Tree Sentinel (m60_42_36) [f1042367060])
(Team #1) BastiGaming sent Golden Rune [2] to BastiGaming (Limgrave :: Golden Rune [2] - near Church of Elleh, also granted by Tree Sentinel (m60_42_36) [f1042367030])
Notice (all): BastiGaming (Team #1) has left the game. Client(0.6.6), ['DeathLink', 'TrapLink'].
connection closed
server closing
server closed
ConsoleTask cancelled
Remember: The URL of this page (/room/44d3f983) is for management only. Your players connect to the game port: wss://host:PORT. These are different addresses — the AP protocol has no room-ID in its handshake; identity is the port.