Peliarch

Downloads

Elden Ring for Archipelago — the apworld, the runtime client, and the docs. Published on GitHub Releases, with stable and development builds kept visibly separate.

Take both halves from the same release

The apworld and the client .dll are a hash-matched pair. A mismatched pair does not fail at the door — it connects, and then behaves subtly wrong. The bundle below contains both halves from one tag, which is why it is the download for players. If your client log says VERSION MISMATCH, that is this: redownload both from the same release, and don't file a bug from a mismatched pair.

Latest release

v0.5.2 published 2026-08-29

For players — the full bundle

apworld + client DLL + docs, one matched download

Everything you need to play. Unzip it and follow SETUP.md inside — roughly fifteen minutes from here to a running seed. You also need Elden Ring on PC (Steam), Archipelago, and the ModEngine3 (me3) mod loader; the setup guide walks both.

Download ER-Archipelago-v0.5.2-20260829-042821.zip — 119 MB

For hosts — the bare apworld

generating a multiworld, not playing it

Just the world definition. If you are rolling a seed for someone else you need this and nothing else — no game, no client DLL. Drop it in your Archipelago custom_worlds/ folder. Or skip the install entirely and build a seed in the options wizard, which generates and hosts it here.

Download eldenring.apworld — 1.9 MB

Changelog, checksums and every past build: v0.5.2 release notes · all releases

Development build

dev

For playtesting current work

Rebuilt automatically from the current world and client main branches. It can change after every merge, is not a stable release, and records both exact commit SHAs inside the bundle so a report can always be tied back to its source.

Known development-build difference: the private AP flower texture is omitted for now, so checks and AP shop slots use Elden Ring's Telescope icon. This is cosmetic; stable bundles still refuse to package without the flower override.

Download ER-Archipelago-dev.zip — 8.3 MB Bare development apworld

The append-only channel ledger records what stable and the moving development channel point at.


Where the project lives

GitHub — 4laric/er-archipelago

Source, releases, the player guide, known issues, and where to file a bug. This is the single source of truth for downloads: every other page linking this project, including this one, points back here.

Nexus Mods — Archipelago in Elden Ring

The mod page, screenshots, and the comment thread where most player feedback arrives. It links to the same GitHub release rather than hosting its own copy — a mirror goes stale, and a stale copy of this particular artifact produces exactly the mismatched pair described at the top.

Not randomizing enemies? This project deliberately doesn't — thefifthmatt's Elden Ring Item and Enemy Randomizer already does it well and the two stack cleanly, with one rule: item randomization must be off in matt's, since items are this project's job.