Archipelago · Windows
Start with BBLauncher-AP 1.0.1. The bundle includes its paired 1.0.1 AP world. Choose Bloodborne in Play to build a seed, or use a room you joined.
Launcher + paired world →Randomizers / launchers / worlds
Downloads for Bloodborne, Elden Ring and Pikmin.
Choose your game, then the way you want to play.
Playing another game? See what it needs on Games →
Standalone or connected to a multiworld.
BLOODBORNE · CHOOSE YOUR PATH
Choose the integrated launcher for Archipelago, or the standalone randomizer for a solo run.
Start with BBLauncher-AP 1.0.1. The bundle includes its paired 1.0.1 AP world. Choose Bloodborne in Play to build a seed, or use a room you joined.
Launcher + paired world →Use Standalone 1.0.1-rc.7. Randomize your own game locally; no AP room is needed.
Windows standalone →Use Standalone 1.0.1-rc.7 for Linux. Experimental; Ubuntu 24.04+ and X11/XWayland required.
Linux standalone →Python AP launcher 1.0.1-rc.2 is an alternative with its paired 1.0.1 world. Keep an existing seed’s matching files together.
The integrated launcher, native client and paired 1.0.1 world. Supports CUSA03173 and CUSA00900 with update 1.09.
Requires your own extracted Bloodborne files. First-party executables are signed and timestamped.
Extract the complete bundle and run BBLauncher-AP.exe. Choose Bloodborne in Play to build a paired seed, or use the seed from a room you joined. Your group page supplies the seed and connection details.
This release fixes cancellation and regional installation selection and refreshes the native client. Keep an existing seed’s matching files together.
Release notes · SHA-256 checksum · Release verification · Corresponding source
Randomize items, enemies and bosses locally, without an Archipelago room. Choose one boss for every arena or build your own boss pool.
Boss shuffle remains experimental; in-game fights have not been verified.
Repeated bosses now receive separate objects, events and flags. Uses the current native writers and reads original game data from your own CUSA03173 or CUSA00900 1.09 installation.
Release notes · SHA-256 checksum · Release verification · Corresponding source
The standalone randomizer for Ubuntu 24.04 or newer. Python and .NET are included, with current native writers and custom boss pools.
X11/XWayland required. Boss shuffle and Linux gameplay remain unverified.
Extract the complete tar.gz archive and run ./BloodborneRandomizerGUI. Requires Ubuntu 24.04-compatible libraries, glibc 2.39 or newer, OpenSSL 3, ICU, zlib and X11/XWayland. Read original game files from your own installation.
Release notes · SHA-256 checksum · Release verification · Corresponding source
For new runs, use BBLauncher-AP 1.0.0. Keep an existing seed’s client and world together; do not switch launchers mid-run without checking compatibility.
An alternative Bloodborne AP launcher with its matching 1.0.1 world, refreshed native client and custom boss pools.
Use this candidate’s paired world. Boss shuffle remains experimental.
Extract the complete bundle. Generate with the included world, or choose Bloodborne in Play for the paired hosted world. Keep the launcher, native client and AP world together for each seed.
Release notes · SHA-256 checksum · Release verification · Corresponding source
The Python AP launcher, packaged with its matching world definition, dependency source and notices.
Unsigned build · use the matching AP world.
Windows AP launcher 0.2.0.1 — rebuilt Python launcher with matching AP world, dependency source and notices.
Unsigned remediation build. Local package, GUI and client contract checks passed; live gameplay has not been rerun. Use BBLauncher-AP above for new runs. Keep the client and world paired for an existing seed.
One paired download for a bingo night or a region run.
Choose bingo, a short Region Lock run or a boss-focused sweep. This release repairs Region Locks after death and reload, corrects map checks and merchant access, and adds optional progressive talismans.
Bingo remains experimental. Japanese gameplay and the latest address candidates have not been live-verified.
Use the paired 1.0.2 client and world for new seeds. Progressive talismans deliver each family in order; trap counts can grow to fit your run. Cross-player Great Rune and key placement is supported, and the YAML builder keeps your place as you change settings.
Existing 1.0.1, 1.0.0 and 0.6.5 seeds retain their contract and save format. New features require a new seed generated with the matching 1.0.2 world and client.
Release notes · SHA-256 checksums · Release verification · World source · Client source · Map adapter source
For hosts generating new 1.0.2 seeds. The player bundle includes this same world; keep it paired with the 1.0.2 client.
Existing rooms keep their original seed and settings.
Start or join a group in Play to build a 1.0.2 seed with the matching hosted world. For manual generation, install this AP world in local Archipelago, generate your seed, then upload the seed ZIP to host a room.
Release asset manifest · SHA-256 checksums · Release notes and assets
For the other Elden Ring Archipelago: the Randomizer v0.1.0 by Bedrock, Duck and thefifthmatt. A replacement for its client DLL that also runs on the Japanese eldenring.exe 2.7.1.1 (App Ver 1.17.1). The English exe keeps working.
Not made or supported by that randomizer's developers; report problems here, not to them. Builds in CI but has not been played on a Japanese exe yet.
Install Elden Ring Archipelago Randomizer v0.1.0 as usual, replace randomizer\dll\er_archipelago.dll with the one in this zip, then generate and launch as usual. Bilingual (English / 日本語) instructions are included.
Built from thefifthmatt/er-client plus three changes: accept the JP executable, real JP vtable addresses in fromsoft-rs (the old JP table was a copy of the Worldwide one), and a JP arm in fromsoft-extra. Function addresses match between Worldwide 2.7.1.0 and JP 2.7.1.1 in upstream fromsoftware-rs's generated tables.
For the other Elden Ring Archipelago (Bedrock, Duck and thefifthmatt): your check status and hints on the in-game map. Pins show only your seed's checks, and hinted locations get a yellow ring. Item icons are never shown. Works on the English and Japanese executables.
Not made or supported by that randomizer's developers; report problems here, not to them. Tested against a live Archipelago server with a stand-in map engine; not yet run in game.
Extract the folder somewhere permanent. In the randomizer, open Add dll mods and add both MapForGoblins.dll and mfg_ap_bridge.dll from it, then run Randomize for Archipelago again and launch. Bilingual (English / 日本語) instructions are included.
The add-on reads your room details from the randomizer's own apconfig.json and connects as a tracker only: it never sends or receives items, never touches game memory, and refuses a config whose seed differs from the room's. It includes the Map for Goblins engine (VirusAlex, MIT) with the Archipelago adapter, unchanged from ER-Archipelago 1.0.0.
Solo exploration. Shared adventures.
Pikmin 1 randomization, solo play and Archipelago online co-op, with an optional Pikmin 2 enemy pool.
Both co-op players need this version. Supply your own game data.
Solo randomizer and Archipelago online co-op, with automatic relay support and an optional Pikmin 2 enemy pool. Includes the Final Trial fix and repaired font distribution: the font now comes from your own extracted game data. Third-party license notices and dependency source materials are included.
Download P1 bundle · 39.8 MiBExtract into a fresh folder and run Play.cmd. Both online players must use this version. Supply your own Pikmin 1 game data; the optional P2 enemy pool also requires your own Pikmin 2 data. Game assets are not included.
Matching AP world · 0.36.0 · Setup and save/resume instructions · Two-PC validation
Actual two-PC startup and 3,300 synchronized frames passed with no desync observed. This release has no new human gameplay or save/resume acceptance; mixed-campaign save/resume remains under test. Gates already stored in older saves may remain.
Third-party source information · Download checksums
Previously downloaded playtest.2? Notices and dependency source supplement.
Pikmin 2 solo play and online co-op, with sustained-audio and level-loading fixes, disc-image setup and diagnostic log export.
Both players need r4. Cave transitions and save/resume remain under test. No AP integration.
Windows x64 test build with Solo / resume and online co-op. Each player supplies their own USA Pikmin 2 GameCube disc image (GPVE01 revision 0).
Diagnostic r4 fixes sustained music and horn cutoffs and the audio teardown hang during level loading. Successful level loading and corrected audio are player-confirmed on this build. Extract into a fresh folder and preserve campaign folders. Full campaign and cave save/resume remain under test.
Historical files and evidence. Use the 1.0.2 Elden Ring bundle or the current card for your game for a new installation. Previously withdrawn full bundles remain withdrawn.
Preserved for existing links and reproducibility. New downloads use the signed packages above.