NATIVE PROJECT DIRECTORY
Native games.
Shared adventures.
Native PC projects from Peliarch and the wider community: WIP and existing Archipelago integrations, adaptation candidates and projects we are watching.
Downloads, setup instructions and support stay with each project. Follow its guide for the right game build, APWorld and room-generation process.
Native Archipelago integrations.
Try the work-in-progress native Sunshine integration with the existing Super Mario Sunshine Archipelago world.
Super Mario 64 →sm64ex Archipelago · Setup documented by ArchipelagoPlay the Super Mario 64 Archipelago world through N00byKing’s native sm64ex integration.
Ocarina of Time →Archipelago · Ship of Harkinian · Separate Ship of Harkinian APWorldExplore Ocarina of Time in a multiworld with the Archipelago-enabled Ship of Harkinian build.
Majora’s Mask →MMRecompRando · Beta · upstream considers it playableMMRecompRando brings solo randomization and Archipelago multiworlds to Majora’s Mask: Recompiled.
Symphony of the Night →SymphonyRecomp Archipelago · Upstream test buildConnect SymphonyRecomp to an Archipelago multiworld with Arcadia64’s mod and APWorld.
Adaptation candidates.
Playable native projects considered for future Archipelago support. These entries do not yet offer a native multiworld integration.
Watching next.
Native projects of interest. Archipelago support has not been verified for these clients.
A public playable release, with an early renderer. Requires your own Xbox 360 game files.
WoWee ↗Native World of Warcraft client recreationA C++ client for older Vanilla, TBC and Wrath private-server protocols. Current official Blizzard Classic is outside this listing.
Black Ops 1 Zombies ↗Decompilation and browser portMisaDev’s project offers a browser version and native Windows build sources. Archipelago compatibility remains unverified.
Halo: Combat Evolved / OpenCE ↗Xbox decompilation-based native and browser portOpen Community Edition offers Windows, Linux, Android and browser builds. Import your own Xbox disc image; native Archipelago support is unverified.
Skate 3 release notes ↗ · WoWee setup ↗ · Black Ops 1 browser project ↗ · Halo browser port ↗ · Halo releases ↗
The separate ArchipelaWoW project ↗ uses an AzerothCore server module and a stock Wrath client. Compatibility with WoWee is unverified.
The separate Halo: The Master Chief Collection AP project ↗ requires a retail MCC installation. Its compatibility with OpenCE has not been verified. OpenCE builds on bnunu’s Halo 1 decompilation and the earlier punpckhdq project; follow its browser setup guide ↗ for local game-data import.
Start with the matching release.
Bring your own game data. Read the upstream guide before generating a seed, and keep its client or mod paired with the correct APWorld. Existing rooms may need older versions.
For room generation and connection instructions, follow the setup guide for your game.
Project documentation reviewed 14 October 2026. Consult the linked releases for current requirements and known issues.