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Meriabite - Elden Ring

HIBERNATED Standard · MultiServer

Room ID: 52daefa0  ·  Created 1788021807 (unix)  ·  Idle timeout: 30 min

💤 Sleeping — this room hibernated after being idle. Press Start below to wake it; it comes back on the same port, so an address you have already given out still works.
Game Connection Address
Nothing is listening yet. Start the room and its address appears here. It will be port 38405, which belongs to this room and to no other.
Connecting? Here's how →
Desktop AP client
In the Archipelago launcher, go to Connect and enter the host and port shown above separately.

Text client
Connect to ws://host:PORT — no password required.
(Browser-based clients need wss:// — enable TLS on room ports first.)

Note on sleeping rooms
If the status shows Sleeping, nothing is listening — press Start above and try again once the status turns green. The port does not change when a room sleeps, so the address stays the same one you were given.

Room Controls

Crash restarts: 0  ·  Multidata: /data/52daefa0/AP_73935248743572942145.zip

Status & Health

HIBERNATED
Port
38405
PID
CPU
RSS
Reachable

Live Log

/app/NetUtils.py:536: UserWarning: _speedups not available. Falling back to pure python LocationStore. Install a matching C++ compiler for your platform to compile _speedups.
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
Archipelago (0.6.8) logging initialized on Linux-7.0.0-27-generic-x86_64-with-glibc2.36 process 4985 running Python 3.12.14
Could not load world WorldSource(earthbound, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Could not load world WorldSource(gl, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Loading embedded data package for game Elden Ring
Loading embedded data package for game Archipelago
No save data found, starting a new game
Hosting game at 0.0.0.0:38405 (No password)
server listening on 0.0.0.0:38405
server closing
server closed
ConsoleTask cancelled
Remember: The URL of this page (/room/52daefa0) is for management only. Your players connect to the game port: wss://host:PORT. These are different addresses — the AP protocol has no room-ID in its handshake; identity is the port.