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WaffleRing - Elden Ring

HIBERNATED Standard · MultiServer

Room ID: 575475dd  ·  Created 1787622780 (unix)  ·  Idle timeout: 30 min

💤 Sleeping — this room hibernated after being idle. Press Start below to wake it; it comes back on the same port, so an address you have already given out still works.
Game Connection Address
Nothing is listening yet. Start the room and its address appears here. It will be port 38422, which belongs to this room and to no other.
Connecting? Here's how →
Desktop AP client
In the Archipelago launcher, go to Connect and enter the host and port shown above separately.

Text client
Connect to ws://host:PORT — no password required.
(Browser-based clients need wss:// — enable TLS on room ports first.)

Note on sleeping rooms
If the status shows Sleeping, nothing is listening — press Start above and try again once the status turns green. The port does not change when a room sleeps, so the address stays the same one you were given.

Room Controls

Crash restarts: 0  ·  Multidata: /data/575475dd/AP_56516195521413412406.zip

Status & Health

HIBERNATED
Port
38422
PID
CPU
RSS
Reachable

Live Log

/app/NetUtils.py:536: UserWarning: _speedups not available. Falling back to pure python LocationStore. Install a matching C++ compiler for your platform to compile _speedups.
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
Archipelago (0.6.8) logging initialized on Linux-7.0.0-27-generic-x86_64-with-glibc2.36 process 24619 running Python 3.12.14
Could not load world WorldSource(earthbound, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Could not load world WorldSource(gl, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Loading embedded data package for game Elden Ring
Loading embedded data package for game Archipelago
No save data found, starting a new game
Hosting game at 0.0.0.0:38422 (No password)
server listening on 0.0.0.0:38422
connection open
Notice (all): WaffleRing (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player WaffleRing in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player WaffleRing in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): WaffleRing (Team #1) has left the game. Client(0.6.6), [].
connection closed
connection open
Notice (all): WaffleRing (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player WaffleRing in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player WaffleRing in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): WaffleRing (Team #1) has left the game. Client(0.6.6), [].
connection closed
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): WaffleRing (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player WaffleRing in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player WaffleRing in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): WaffleRing (Team #1) has left the game. Client(0.6.6), [].
connection closed
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): WaffleRing (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player WaffleRing in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player WaffleRing in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): WaffleRing (Team #1) has left the game. Client(0.6.6), [].
connection closed
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): WaffleRing (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player WaffleRing in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player WaffleRing in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
(Team #1) WaffleRing sent Ash of War: Hoarah Loux's Earthshaker to WaffleRing (Liurnia :: Golden Tailoring Tools [f60150])
(Team #1) WaffleRing sent Sleep Pot to WaffleRing (Liurnia :: Gold Sewing Needle - Church, also granted by Bell Bearing Hunter (m60_37_46) [f1037467000])
(Team #1) WaffleRing sent Golden Rune [7] to WaffleRing (Liurnia :: Rune Arc - near Slumbering Wolf's Shack, also granted by Omenkiller (m60_35_42) [f1036417020])
(Team #1) WaffleRing sent Dragonwound Grease x2 to WaffleRing (Liurnia :: Imbued Sword Key - near The Four Belfries, also granted by Royal Revenant (m60_34_48) [f1033477020])
Notice (all): WaffleRing (Team #1) has left the game. Client(0.6.6), [].
connection closed
Remember: The URL of this page (/room/575475dd) is for management only. Your players connect to the game port: wss://host:PORT. These are different addresses — the AP protocol has no room-ID in its handshake; identity is the port.