Peliarch
Home  /  Marik - Elden Ring

Marik - Elden Ring

HIBERNATED Standard · MultiServer

Room ID: e94a326b  ·  Created 1787445999 (unix)  ·  Idle timeout: 30 min

💤 Sleeping — this room hibernated after being idle. Press Start below to wake it; it comes back on the same port, so an address you have already given out still works.
Game Connection Address
Nothing is listening yet. Start the room and its address appears here. It will be port 38412, which belongs to this room and to no other.
Connecting? Here's how →
Desktop AP client
In the Archipelago launcher, go to Connect and enter the host and port shown above separately.

Text client
Connect to ws://host:PORT — no password required.
(Browser-based clients need wss:// — enable TLS on room ports first.)

Note on sleeping rooms
If the status shows Sleeping, nothing is listening — press Start above and try again once the status turns green. The port does not change when a room sleeps, so the address stays the same one you were given.

Room Controls

Crash restarts: 0  ·  Multidata: /data/e94a326b/AP_34570232470275014123.zip

Status & Health

HIBERNATED
Port
38412
PID
CPU
RSS
Reachable

Live Log

/app/NetUtils.py:536: UserWarning: _speedups not available. Falling back to pure python LocationStore. Install a matching C++ compiler for your platform to compile _speedups.
warnings.warn("_speedups not available. Falling back to pure python LocationStore. "
Archipelago (0.6.8) logging initialized on Linux-7.0.0-27-generic-x86_64-with-glibc2.36 process 3846 running Python 3.12.14
Could not load world WorldSource(earthbound, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/earthbound/__init__.py", line 24, in <module>
from .Rom import patch_rom, EBProcPatch, valid_hashes
File "/app/worlds/earthbound/Rom.py", line 7, in <module>
from worlds.Files import APProcedurePatch, APTokenMixin, APTokenTypes, APPatchExtension
File "/app/worlds/Files.py", line 14, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Could not load world WorldSource(gl, is_zip=False, relative=True):
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Traceback (most recent call last):
File "/app/worlds/__init__.py", line 62, in load
importlib.import_module(f".{self.name}", "worlds")
File "/usr/local/lib/python3.12/importlib/__init__.py", line 90, in import_module
return _bootstrap._gcd_import(name[level:], package, level)
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
File "<frozen importlib._bootstrap>", line 1387, in _gcd_import
File "<frozen importlib._bootstrap>", line 1360, in _find_and_load
File "<frozen importlib._bootstrap>", line 1331, in _find_and_load_unlocked
File "<frozen importlib._bootstrap>", line 935, in _load_unlocked
File "<frozen importlib._bootstrap_external>", line 999, in exec_module
File "<frozen importlib._bootstrap>", line 488, in _call_with_frames_removed
File "/app/worlds/gl/__init__.py", line 18, in <module>
from .Rom import GLProcedurePatch, write_files
File "/app/worlds/gl/Rom.py", line 10, in <module>
import bsdiff4
ModuleNotFoundError: No module named 'bsdiff4'
Loading embedded data package for game Elden Ring
Loading embedded data package for game Archipelago
No save data found, starting a new game
Hosting game at 0.0.0.0:38412 (No password)
server listening on 0.0.0.0:38412
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): Marik (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player Marik in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player Marik in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): Marik (Team #1) has changed tags from [] to ['DeathLink'].
(Team #1) Marik sent Hefty Furnace Pot x10 to Marik (Limgrave :: Spirit Calling Bell - from Twin Maiden Husks [f60110])
(Team #1) Marik sent Golden Rune [1] to Marik (Limgrave :: Flask of Wondrous Physick - from Twin Maiden Husks [f60020])
(Team #1) Marik sent Somber Smithing Stone [2] to Marik (Limgrave :: Whetstone Knife - from Twin Maiden Husks [f60130])
(Team #1) Marik sent Golden Rune [2] to Marik (Limgrave :: Tarnished's Furled Finger - near Stranded Graveyard, also granted by Ulcerated Tree Spirit (m18_00) [f60220])
(Team #1) Marik sent Hefty Magic Pot x10 to Marik (Roundtable Hold :: Taunter's Tongue - around Table of Lost Grace [f60300])
(Team #1) Marik sent Shield Grease to Marik (Roundtable Hold :: Prayer [f60841])
(Team #1) Marik sent Winged Sword Insignia to Marik (Siofra River :: Somber Smithing Stone [2] - near Siofra River Bank, also granted by Valiant Gargoyle (m12_02) [f12027150])
Notice (all): Marik (Team #1) has left the game. Client(0.6.6), ['DeathLink'].
connection closed
connection rejected (400 Bad Request)
connection closed
connection open
Notice (all): Marik (Team #1) playing Elden Ring has joined. Client(0.6.6), [].
Notice (Player Marik in team 1): Now that you are connected, you can use !help to list commands to run via the server. If your client supports it, you may have additional local commands you can list with /help.
Notice (Player Marik in team 1): Warning: your client does not support compressed websocket connections! It may stop working in the future. If you are a player, please report this to the client's developer.
Notice (all): Marik (Team #1) has changed tags from [] to ['DeathLink'].
Notice (all): Marik (Team #1) has left the game. Client(0.6.6), ['DeathLink'].
connection closed
server closing
server closed
ConsoleTask cancelled
Remember: The URL of this page (/room/e94a326b) is for management only. Your players connect to the game port: wss://host:PORT. These are different addresses — the AP protocol has no room-ID in its handshake; identity is the port.